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Fnis skyrim generated files redirected to warning
Fnis skyrim generated files redirected to warning




fnis skyrim generated files redirected to warning
  1. #Fnis skyrim generated files redirected to warning how to#
  2. #Fnis skyrim generated files redirected to warning install#
  3. #Fnis skyrim generated files redirected to warning mod#
  4. #Fnis skyrim generated files redirected to warning full#
  5. #Fnis skyrim generated files redirected to warning download#

It seems skse64 changed some functions and their conversion was not crashing with standard pex(with revealing armor issue but those never worked back in Oldrim). But that's beside the point.Įither way you should check out pugwash99 's comment on their dll conversion. My VS really hate sos for some reason which prevented me from loading anything after saving, and caused me to rage quit. If there was a problem with the scripts or the DLL code, things wouldn't work at all, or at least only partially, no? Schlong types, all the MCM options, potions, spells, revealing armors, dialogue option.

#Fnis skyrim generated files redirected to warning mod#

What confuses me to no end is that every feature of the mod seems to work. Is it possible that those IDs reference something that doesn't exits in Skyrim SE?Īnd is there any way to execute the SoS scripts one by one and see which one causes the crash? Spell SOS_SetupNPCSpell = Game.GetFormFromFile(0x12e7, "Schlongs of Skyrim.esp") as Spell Spell actorSpell = Game.GetFormFromFile(0x12e9, "Schlongs of Skyrim.esp") as Spell In SOS_SetupNPCMagicEffect_Script.psc, line 16 Return Game.GetFormFromFile(0x1eda4, "Schlongs of Skyrim.esp") as SOS_API It's mostly functions using some formIDs that I couldn't find in any of the ESMs/ESPs. I've been looking through the scripts and there are a few things I didn't get and I was wondering if they make a difference. I should probably start this post by saying that my experience with Skyrim modding started about 2 days before I posted the mod here on LL. Why were getting the crash I'm still a bit confused, but it has something to do with the load/startup sequence. I've kept the load order pretty simple when I loaded it up. The load list I'm using is USSEP, RealisticRagdolls, XMPSSE, SkyUI, FNIS, and Alternative Start. The problem definitely seems to stem from the loading scripts for the SKSE64 menus. I turned the core esm into an esp file and it still CTD after the first load. I'm going to turn the ESM into an ESP and see if I can get it to load by itself. The issue seems to be some kind of flag signal in the scripting for when the mod first loads up. I've replaced the nifs and hidden using MO2. 00007 second script to load looking through the console, but nothing else. It might be a flag from what it's looking like causing the crash. The script will load and cause the crash When your outside it doesn't have to load. Somewhere the scripts themselves are colliding and causing the crash. It's got something to do with the scripts. It'll always load the ESM first and after it syncs with the script extender it immediately crashes. I've tested it without racemenu converted.

#Fnis skyrim generated files redirected to warning full#

The SOS will run the full script after the initiatilization it'll immediately crash. The minute it starts to hit the second esp to load. SOS Full crashes on impact if you load it from Alternative Start. I've tried to reconvert the meshes and make sure the animations where compatible. The ESM itself is the one being effected. Here is the skinny from the test results just using normal setup mods. Schlongs_of_Skyrim_SE_HDT-SMP - v1.1.rarįor feature requests and development updates, see this thread.

#Fnis skyrim generated files redirected to warning install#

  • HDT-SMP conversion by DykkenTomb (using collision branches by cOJzZ and Senpo) can be downloaded from the link below install using your favourite mod manager.
  • #Fnis skyrim generated files redirected to warning download#

    download and install using your favourite mod manager.

    #Fnis skyrim generated files redirected to warning how to#

    CTDs, freezes or infinite loading screens: post the Papyrus and SoS SE logs in this thread instructions on how to get to those are on the old SoS page.DLL is missing or reported to be the wrong version: mismatch between SKSE64 and SoS SE see the requirements at the top of the page.missing textures/missing schlong: wrong load order and/or something overwrote something it shouldn't have.

    fnis skyrim generated files redirected to warning

    The use of Mod Organizer SE is strongly suggested, NMM (other than being superseded by Vortex and no longer supported) seems to cause more trouble than it's worth. If you encounter problems, the Oldrim SoS thread has tonnes of useful info on its front page and almost all of it still applies to SoS SE.

    fnis skyrim generated files redirected to warning

    Installation/updating/uninstalling is identical with the original mod.

  • XPMSSE v4.51 + (optional but highly recommended).
  • All credit goes to the original mod authors. Schlongs of Skyrim SE is a SSE port of Schlongs of Skyrim by VectorPlexus, Smurf and b3lisario.






    Fnis skyrim generated files redirected to warning